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Tim Ferriss · 2023-07-14

Doom Legend John Romero — The Path to Prolific Innovation and Making 130+ Games | Tim Ferriss Show

Doom Legend John Romero — The Path to Prolific Innovation and Making 130+ Games | Tim Ferriss Show

Recommended on this episode

MediaRecommended

MyHouse.WAD

“one of the greatest mods that has been created ... Incredible”
“one of the greatest mods that has been created was released not that long ago, this year. Incredible. It's called MyHouse.WAD”— John Romero

The guest's own work

MediaBy the guest

Hovertank One

id Software (inferred)

“The first 3D game that we made was called Hovertank One, and that was just to get our feet wet in 3D”— John Romero
MediaBy the guest

Wolfenstein 3D

id Software (inferred)

“When we're coming up with the design of the game, let's say in this case it's Wolfenstein 3D”— John Romero
MediaBy the guest

Spear of Destiny

id Software (inferred)

“Right after Wolfenstein 3D, we made Spear of Destiny. That took us two months. That was number 88.”— John Romero
MediaBy the guest

DOOM

id Software (inferred)

“we're going to start working on this new game that we called DOOM”— John Romero
MediaBy the guest

Quake

id Software (inferred)

“We started making the last game that I had worked on, at id Software's named Quake, and we started working on Quake in 1995”— John Romero
MediaBy the guest

DOOM II

id Software (inferred)

“He had already kind of started planning the technology at the end of '94 when we were finishing DOOM II”— John Romero
MediaBy the guest

Commander Keen

id Software (inferred)

“we pioneered the idea of an engine in 1990 with our original Commander Keen game. We started calling it an engine even before we launched Keen”— John Romero
BookBy the guestISBN verified

DOOM Guy: Life in First Person

John Romero (inferred)

“What led you to want to write your memoir, DOOM Guy: Life in First Person? What were the reasons for wanting to write this book”— Tim Ferriss

Also referenced (named, not recommended)

MediaReferenced

Hunt the Wumpus

“he starts showing me these really early text games, and these text games are Hunt the Wumpus and Star Trek and Poison Cookie”— John Romero
MediaReferenced

Star Trek

“these text games are Hunt the Wumpus and Star Trek and Poison Cookie and these just really early, early games”— John Romero
MediaReferenced

Poison Cookie

“these text games are Hunt the Wumpus and Star Trek and Poison Cookie and these just really early, early games”— John Romero
ProductReferenced

TRS-80

Radio Shack (inferred)

“like Radio Shack has a TRS-80 or something, I would sit down and I would find one of the books that has programming in it”— John Romero
MediaReferenced

Battlezone

Atari (inferred)

“not until we get to, say, Battlezone in 1980 does it become very smooth. And Battlezone is line-drawn pyramids and stuff”— John Romero
MediaReferenced

Might & Magic

New World Computing (inferred)

“if you play, say, Might & Magic, you'll see it. I think some Wizardry games also had it. And even Ultima”— John Romero
MediaReferenced

Wizardry

Sir-Tech (inferred)

“if you play, say, Might & Magic, you'll see it. I think some Wizardry games also had it. And even Ultima”— John Romero
MediaReferenced

Ultima

Origin Systems (inferred)

“And even Ultima, when you go into the dungeons, you'll see a rendered 3D view that has texture on it”— John Romero
MediaReferenced

Super Mario Bros.

Nintendo (inferred)

“Yeah, Super Mario Bros. is a side-scrolling game, and there were thousands of them throughout the '80s”— John Romero
MediaReferenced

Castle Wolfenstein

Muse Software (inferred)

“the inspiration for Wolfenstein 3D was a 1981 game called Castle Wolfenstein. And it had a lot of really great gameplay features”— John Romero
MediaReferenced

ShadowCaster

Raven Software (inferred)

“There was a game called ShadowCaster that used our technology that we had made. So all the tools that I wrote”— John Romero
MediaReferenced

Ultima Underworld

Blue Sky Productions (inferred)

“Ultima Underworld was out, and it was a really great roleplaying game set in 3D, but the 3D let you turn your head and look up and down”— John Romero
MediaReferenced

Blackroom

Night Work Games (inferred)

“There was a game that I was working on called Blackroom, and every once in a while I get people asking, 'So what's up with Blackroom?'”— John Romero
MediaReferenced

The Color of Money

“He was watching Tom Cruise's The Color of Money movie and when he was watching it and he saw that the guy walk up to Tom Cruise”— John Romero