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Lex Fridman · 2025-04-30

Tim Sweeney: Fortnite, Unreal Engine, and the Future of Gaming | Lex Fridman Podcast #467

Tim Sweeney: Fortnite, Unreal Engine, and the Future of Gaming | Lex Fridman Podcast #467

Recommended on this episode

BookRecommendedISBN verified

The Metaverse: And How It Will Revolutionize Everything

Matthew Ball

“wrote a really great book that I recommend people check out”
“Matthew Ball has been really helpful. was a a great he wrote a really great book that I recommend people check out. There's an updated version.”— Tim Sweeney
MediaRecommended

Choo-Choo Charles

Gavin Eisenbeisz (Two Star Games) (inferred)

“can highly recommend it's it's great”
“I saw uh can highly recommend it's it's great. Choo Choo Charles is a great video game. Uh Gavin Eisenb he uh great guy.”— Lex Fridman
MediaRecommended

Baldur's Gate 3

Larian Studios (inferred)

“really incredible piece of work and art”
“a recent game Balders's Gate 3 that was really incredible piece of work and art and doing uh a lot of innovative stuff again in the single player domain”— Lex Fridman
MediaRecommended

Red Dead Redemption 2

Rockstar Games (inferred)

“Red Dead is great”
“Skyrim, Red Dead Redemption. Red Dead is great. Yeah. like there's an entire ecology simulator in there.”— Lex Fridman

The guest's own work

MediaBy the guest

ZZT

Tim Sweeney / Epic Games

“your the writing of your first big video game uh ZZT. What was it like? What was the technical challenges?”— Tim Sweeney
MediaBy the guest

Jill of the Jungle

Tim Sweeney / Epic Games

“I had to move to C um, for my second game, Joel of the Jungle, Nintendo style platformer.”— Tim Sweeney
MediaBy the guest

Unreal

Epic Games

“it was a combination of a bunch of people uh who came together to make Unreal. I'd initially volunteered to make the 3D editor”— Tim Sweeney
MediaBy the guest

Fortnite

Epic Games

“Can you explain the origin story of Fortnite? Well, Fortnite has humble beginnings. Um, in 2011”— Tim Sweeney
MediaBy the guest

Gears of War

Epic Games

“Gears of War is this like incredible like shows off the graphics to the fullest different than the artistic style of Fortnite”— Tim Sweeney
MediaBy the guest

Epic Pinball

James Schmaltz / Epic Games

“James Schmaltz who' made Epic Pinball. Epic Pinball. Now, that wasn't a crazy game. This was one of the 2D sharer games.”— Tim Sweeney
MediaBy the guest

Jazz Jackrabbit

Cliff Bleszinski / Epic Games

“Like Chaz Jackrabbit was Cliff Buzzinski, a high school kid in California, had made a really cool adventure game together with Arian Brucey”— Tim Sweeney

Also referenced (named, not recommended)

MediaReferenced

The Elder Scrolls V: Skyrim

Bethesda Game Studios (inferred)

“I I returned to often to the single player domain of role playing games of the Elder Scroll series Skyrim that was like a world that they created”— Lex Fridman
MediaReferenced

The Legend of Zelda: Breath of the Wild

Nintendo (inferred)

“it really creating that sense of wonder is just a magical thing. Like Zelda Breath of the Wild. Oh, yeah. Yeah. Skyrim, Red Dead Redemption.”— Tim Sweeney
MediaReferenced

Black Myth: Wukong

Game Science (inferred)

“I think Wukong was an awesome example of that. Wonderful game from a brilliant team. In China, they made a game that's like no Western players had really seen”— Tim Sweeney
MediaReferenced

Zork

Infocom (inferred)

“the other game that I really got immersed in was Zork, uh, which was a text adventure game. It would tell you where you are and what you see”— Tim Sweeney
MediaReferenced

Adventure

Atari (inferred)

“my first really too formative experience with games were playing this game called Adventure for the Atari 2600 was like you moved this dot around the screen”— Tim Sweeney
MediaReferenced

Wolfenstein 3D

id Software (inferred)

“Wolfenstein was the first game that was fast enough, you know, running at 30 frames per second that it really felt immersive”— Tim Sweeney
MediaReferenced

Doom

id Software (inferred)

“software followed shockingly fast with Doom which was a much much more capable 3D engine which had you know stairs”— Tim Sweeney
MediaReferenced

Quake

id Software (inferred)

“at the time Quake had shipped, it had a little bit of dynamic lighting. Unreal really pushed dynamic lighting much harder”— Tim Sweeney
MediaReferenced

Pinball Construction Set

Bill Budge

“before that there was Bill Budg's pinball construction set. That was a 1980s Apple game that let users build their own pinball tables”— Tim Sweeney
MediaReferenced

Minecraft

Mojang (inferred)

“you've had some of the world's most successful games follow that path like Minecraft. You can build your own stuff. Roblox”— Tim Sweeney
MediaReferenced

Roblox

Roblox Corporation (inferred)

“follow that path like Minecraft. You can build your own stuff. Roblox, you know, Fortnite creative and underreal editor for Fortnite”— Tim Sweeney
MediaReferenced

PUBG: Battlegrounds

Krafton (inferred)

“the battle royale genre was booming. PUBG had just come out. Tons of people at Epic were playing that.”— Tim Sweeney
MediaReferenced

Rec Room

Rec Room Inc. (inferred)

“Another one is like Recck Room VR, where you're standing around in VR with friends playing billiards and or shooting hoops”— Tim Sweeney
MediaReferenced

Grand Theft Auto VI

Rockstar Games (inferred)

“the interesting thing about Grand Theft Auto 6 to me that I want to ask you about is they took forever”— Lex Fridman
MediaReferenced

Civilization

Sid Meier / Firaxis (inferred)

“New city builders. Yeah. Civilization that it's just mindboggling that they build a game with that depth that can evolve so dependent on your actions”— Lex Fridman
MediaReferenced

Only Up!

SCKR Games (inferred)

“There's this game that was one of the big breakthroughs in Fortnite, Only Up. It's a game where you're just climbing up and up”— Tim Sweeney